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With the switch we began envisioning doing more, but straying from the core concepts of the original title," he said. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. We moved from a Remaster to a completely new game. Kick emphasises that this is not the end of the game's development. In the meantime, the project has been put on hold while the team figures out just what has happened. The exec says that there are a number of things that might have changed with the game, including a lack of focus, or the vision changing. In a post on Kickstarter, the CEO of developer Nightdive Studios Stephen Kick said that along the way, things went awry with the project.
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The crowdfunded remake of cult classic sci-fi role-playing game System Shock has been put on hold.
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